mausterio

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  1. Dear exiles, We hope everyone’s had a good weekend and that the fall weather is treating you well. I’ll keep the introduction short this week so we can get to the good stuff! Current state of PC Last week we pushed a new build to Testlive with some exciting changes. You can now interact with archer, fighter and dancer thralls and open their inventories. This means you can equip better armors and weapons and thereby increase their survivability and damage potential! New thralls will only be clothed in the most basic, coarse tunic after you remove them from the Wheel of Pain. They’ll still retain their weapons, so they can fight, but without armor they might not survive for long. One side effect of introducing the thrall inventories was that you could no longer pickup these thralls once they have been deployed [due to inventory item restrictions]. This makes it more cumbersome to move thralls over long distances. We are therefore adding support for archer, fighter and dancer thralls to follow you around instead. This should make it easier to rearrange your defenses. The follow mechanics also opens up the doorway for rescuing thralls in the future. We have also introduced repair kits and patch kits to complement the new and reworked repair system. These allow you to do partial repairs on weapons and armor sets, respectively. They become available at level 12 and you can unlock higher tier ones which are more efficient for repairs at higher levels. Finally, we added some more roofing pieces (bringing the total number of new building pieces up to 195) so you’ll have more variety when building. We will update TestLive this week with bugfixes as well as the ability to tell thralls to follow you around, and we aim for the patch to go to Live during next week. Current state of Xbox Xbox was patched last week with a hotfix to take care of some memory and texture loading issues. We found an error where the game was using up too much memory, causing the client to crash. The version we rolled out last week seems to have helped a lot with client stability. Work continues on server stability with G-portal, our official server partner. What the teams have been working on in the past week: Every Friday, the entire development team meets up to discuss what they’ve been working on recently: New content and features, bugs that have been fixed, and things to come down the pipeline. The development team is split into cross professional Scrum teams that each have their own focus and tasks to complete. You can find their names and descriptions in the first community letter. Vanguard (Bugs and exploit fixes and gameplay updates) The Vanguard has been on the crash and bug fixing train this past week, resolving both inventory crashes and server crashes. Hopefully they make it into the game really soon. They’ve also been helping out team Berserkers by adding improved ragdolls for humanoids. As mentioned last week: knocking someone down with a giant hammer isn’t the same if he doesn’t go flying in a heap of limbs. Other than that, there’s been some changes to temperature and how building pieces will affect your character. Basically, we made them temperature resistant. Sandstone, for instance, is supposed to make you colder, but only past a certain threshold. If your character is warm, taking shelter in a Sandstone building will start to cool you down towards Temperate, the neutral state. It won’t make you colder beyond 0. If you’re already cold it won’t push your temperature down further. If the area you’re in is cold something like Insulated Wood can’t make you any warmer, but it will try to bring you up to a neutral temperature. Which is how it should work. Terraformers (New areas and content) As revealed last week, the new dungeon is located inside the large Volcano in the north. Inside the volcano you will meet a new faction, who holds a mysterious attachment to the old ruins that rest at the center of the caldera, nestled atop a deadly lake of lava. The Volcano will bring a new mechanic to the game that will challenge your skill and agility to even reach the dungeon at its heart. Art team (Character designs, outfits, animations and effects) The art team is still filling in the different gaps in the crafting system. There are a bunch of new weapons in the works, two of which you got to see last week. This week, two more! Expect to see more in the weeks to come. Beyond the traditional weapons, design work has begun on special weapons to capture thralls. Personally, I’m hoping for a net you can fire with a crossbow. On the animation side the facial rig we finalized a few weeks back is being integrated into our motion capture system for future use. Finally, there’s a new creature coming to The Frozen North, one we won’t reveal just yet, but it’s currently being animated. It’s big, hairy, and will pose a significant threat. Those weren’t the new monster, by the way. They’re just adorable baby animals Featurama The Featurama team has been busy with optimization work, making sure everything in the game is working at a certain threshold of polish. They’ve been tackling FPS drops when destroying buildings and how to properly handle thrall equipment (thralls are very protective of their equipment). Finally, they’ve started working on an upgrade to the weather system. This reworking will create more dynamic weather types and remove bugs from the older system. The Berserkers (Combat and movement) Combat prototyping is far from over and The Berserkers is moving into gameplay design to further iterate on the combat system in the game. They’re looking at stacks, buffs, combo attacks and different weapon properties, and brainstorming how it all can fit together in Conan Exiles. Something that’s being considered is a more free-flow movement and combat system, where your character won’t end up facing the camera during combat. It’s still on the experimental stage, and might not make it into the game at all, but it’s a possibility. Tech and tools (Client and server stability and performance) On the back-end side of things the tools team have been wrestling with the Unreal Editor, fixing whatever problems and crashes the developers might be having. They’ve also been working on extracting better crash data for future crash fixes. The rest of the tech team have been working on improving stability and performance on the Xbox One, specifically by improving how the client loads and streams in game data. Previously you’d load in everything when jumping into a server or single-player game. This doesn’t just take a while, but streaming in all that data can also cause the client to crash. We’re now looking into a way to load in data in chunks and stream those to the player, hopefully improving stability and performance. There’s no firm ETA yet, as it still needs more testing and polish. Don’t expect it to come out immediately. Wrapping up This year, Funcom is sponsoring Splash Jam, a traveling game jam on a cruise ship travelling from Tromsø to Trondheim on the 18th to the 21st of October. Joel and myself, Jens Erik, will be attending and tweeting about the event on the official Funcom Twitter account. Sincerely, Funcom The post Weekly community letter – Temperature changes appeared first on Conan Exiles - dev blog. View the full article
  2. More Minecon Earth parties have been announced, the costume contest closes soon and there are new skin packs in Minecraft: Education Edition, available now. View the full article
  3. Hey Survivors! Welcome to the latest edition of the Community Crunch! The Community Crunch is where we share important things going on with ARK, as well as host contests and showcase creations made by the community! Let's get started with some news. Mysterious Mysteries: Introducing ??????? What an intriguing discovery survivors, can you guess what creature it is? ARK at TwitchCon! Wildcard and ARK will have a booth at this years TwitchCon in Long Beach, California. If you're in the area and will be attending the con, we encourage you to stop by and say hi at Booth #722 on October 20th to 22th. The community team (Jat, Jen, and Cedric) as well as two of the Ragnarok developers will be present, the ARK Raptor will be there for photos, and there will also be some additional surprises! Xbox One X Support! With the upcoming Xbox patch on October 25th we're excited to finally talk about the enhancements coming to the Xbox One X version of ARK: Survival Evolved. ARK on the Xbox One X will feature HDR and two graphics modes. The first is a Detailed Graphics version with 1440p resolution and Truesky (which is the equivalent to High quality on the PC) at 30fps. The second is a 1080p mode which equates to the current Xbox One graphics, with improved 60fps. The Xbox One X has increased RAM, 60-70% more RAM compared to the Xbox One, which will help to eliminate out of memory issues. It also means faster loading times and better streaming due to a faster hard-drive and the ability to cache data into RAM (coming November 7th) that will allow faster and better access to repeat files. The Xbox One X will eliminate the host tether in local splitscreen mode and will increase the tether range in non-dedicated mode. Unfortunately we were unable to remove the tether completely due to CPU limitations, but we hope that players will benefit from the increased range. As mentioned in our past Crunch, Xbox Play Anywhere and CrossPlay are still currently delayed until November. The reason behind this is because we believe it is critical to get BattlEye functioning on Microsoft's platform. We're very interested in the effects of CrossPlay, but we're cautious of enabling PC and Xbox Players to game together without having our anti-cheat ready, so it's going to take a little longer to get that sorted, but it will ensure a much better experience overall. Rentable servers will also be available on Xbox starting on October 25th, supplied by Nitrado. Survivors who are interested in purchasing their own rentable server(s) are strongly encouraged to read the following article on the Nitrado website for further information on pricing and pre-orders: https://server.nitrado.net/eng/news2/view/ark-survival-evolved-servers-xbox-one ARK: Evolution Event Weekend! Survivors across ALL Platforms will be receiving a special Evolution Event perk this weekend! It's already live now and will remain active until Monday the 16th at 12 PM EST. All Official Servers will be undergoing this evolutionary change which includes: 2x Harvesting Rate 2x Taming Rate 2x EXP Rate ARK Digest 51! Here is our special Aberration edition question and answer session with Lead Designer, Lead Programmer, Co-Creative Director of ARK: Survival Evolved, and Co-Founder of Studio Wildcard: Jeremy "Drake" Stieglitz! Survivor Acearoni asks, "Does the premise for "Ark" come from an original idea or was it ever influenced by pop culture i.e Transformers Beast Wars? When first playing the game I instantly got that feel of Beast Wars with the futuristic skins mixed with dinosaurs." Survivor H2OW asks, "Is there going to be another Aberration trailer as it gets closer or just the one?" Survivor CaseyMcLovin asks, "Will we see Tek armor for Ptero, Quetzal or any other Dino’s?" Survivor R0CKB0770M asks, "If you could tease the map that releases in spring using one word, what would it be?" Survivor MysticBloodWolf asks, "Will there be improved mod support for better mod loading times?" Survivor RaifuForLaifu asks, "What can we expect for the near future in terms of engram additions to ARK? New primitive tools? Industrial weapons? TEK Tier gadgets?" Survivor Aligator asks, "Some games have an automatic item transport system (like conveyor belts, transport drones, hoppers etc.). Any chance we are going to see something like this in ARK?" Survivor Blackwolfe asks, "Are there any plans on improving the mutation system? There are several issues that I've noticed that I would wish fixed. First of all, color mutations can end up on color regions that do not exist on a specific dino. This is especially apparent on Basilos, which only have two color regions so most of the time color mutations end up on non-existant regions. Secondly mutations can end up on speed, which means the mutation is completely wasted since speed mutations do nothing except inflate the level. Third, even if two dinos with the exact same color and stat mutations are bred, the mutation count will increase despite there not being any new mutations." Survivor Mehlstaub asks, "Can we please get the blanket from the parasaur founder saddle skin in the merch store?" Survivor spoop asks, "Will there be a hitbox revamp in the future? Some creatures like dimorphs eat your arrows that never register." Survivor spoop asks, "Any plan to look back on some item costs? Stuff like the lance realistically should not require more metal than the industrial grill." Survivor Lowly asks, "Can we please have a metal tier blueprint holder/archival vault, the bookcases are very weak in a PvP setting compared to a Metal vault." Survivor Lowly asks, "What happened to the Survivor's Hat Skin? Customer support doesn't know, we had it on Xbox for completing out explorer profile in early access, then the survivor profiles where wiped and now we cant even admin spawn the hat in our single player, yet it was listed as a pre order bonus by xbox's own Larry hyrb aka major Nelson and pcgamer among other news." Survivor Exstinkt asks, "Will you ever add ark themed steam backgrounds to spice up our profiles?" Survivor gaiainruin asks, "Would you consider making classic fliers an option you could check for player dedicated and single player servers?" Survivor BriskUhhhhh asks, "Are the smaller aberration dinos such as the frog butterfly and the Cthulhu wyveren able to sit on your shoulder? If so, will they have unique uses such as the jerboa?" Survivor Hazelnut20 asks, "Is the re-worked kibble tree system still being implemented?" Survivor Lonestar45 asks, "Will we see any type of balancing in play for animals without saddles? I really would like to see servers full of diversity rather than Rexes, Stegos, Spinos, Gigas, and Brontos. There's a plethora of animals but some like the Direwolves could use protection. I'm not asking saddles but armor, they also can't be ridden while wearing it so I can use them as a pack hunt. Give us more strategy enabling devices. Also LOVE the community outreach. I wish more devs did so." Survivor RowletAlex asks, "How are artifacts gonna work in aberration, since it's all a huge cave? Will we get smaller side tunnels, or will they be from element chambers, or something else entirely?" Survivor Grave asks, "Question for Aberration: Will there be rain on the new map?" Community Contests! NVidia Ansel Photography Contest Super Resolution Version: http://images.nvidia.com/ansel/SuperResolution/ARK-SuperResolution1/ARK__Survival_Evolved_HighRes_2016_09_01_-_14_38_36_55.html ARK: Survival Evolved and the Scorched Earth Expansion Pack now include support for NVIDIA Ansel -- a revolutionary new way to capture in-game shots. Compose shots from any position, adjust with post-process filters, capture HDR images in high-fidelity formats, and share the screenshots in 360 via a smartphone, PC or VR headset. Learn more about these features from the NVIDIA blog. Now let’s get to the contest! There were 3 potential categories for survivors to enter their shots into and they were the following: Three Categories Super Resolution: These should be taken at 8x Super Resolution. Players can optionally use Depth of Field effects accessible in Spectator mode by pressing the [Delete] key. Panoramic 360 Stereoscopic 3D: These should be taken at 4x Super Resolution, in 360 Stereoscopic 3D mode. We will crop them to 2D for web display, while also providing the 3D version for viewing within VR display. Freeform: Any settings, whacky and creative use of Ansel filters are encouraged. Adding humorous titles/captions in Photoshop is also acceptable for this category! And now without further ado, here are your entries! You’ll want to click on the image title to be able to download the maximum size image, we’ve resized them for display purposes Super Resolution! Winner! Norlinri - Phoenix Runners up! Vakarian - On the back of the beast Wolf Angelus - Swamp Village Honourable Mentions! Wolf Angelus - Night of Sorrow Vakarian - The beast is hungry The Body Farmer - Dusk In Scotland Wolf Angelus - Burning in the Night Vakarian - Sunset Ragnarok Vakarian - Flight into the sunset Vakarian - Alone in the Desert Norlinri - The Island Norlinri - The Center arena Norlinri - Sneak attack Norlinri - Scorched Earth Norlinri - Ruins Norlinri - River Norlinri - Ragnarok Norlinri - Note HyunHwang - You Can't Hide From me HyunHwang - The King of Sky HyunHwang - Pawwww HyunHwang - Master Turtle Ego - Phoenix Ego - Do you want to fly BatmanTDKR - The Mountain Panoramic 360 Stereoscopic 3D! Winner! Vakarian - The Dragon King Honourable Mentions! Vakarian - Dragon ready to take off Vakarian - Fire in the dunes Vakarian - Journey to the Center of the Earth Vakarian - New Ragnarok Dessert Biome Wolf Angelus - Crimson Sonata of the Night Wolf Angelus - Swamp Village (Day) Wolf Angelus - Swamp Village (Night) Freeform! Winner! Wolf Angelus - THE LEGEND OF SLEEPY HOLLOW Honourable Mentions! F1r3fly - Sky Thieves Ego - Kung Fu Vulture ARKVideo! This contest is open to all types of video be they funny, epic, scenic, stories, whatever inspires you. Just a general reminder that they should remain safe for work, think of the children! And without further ado, the ARKVideo for Community Crunch 107 is... ARK: ALLOSAURUS CINEMATIC DOSSIER | #004 by ShipWrekt ARKitect! This is an award given to Survivors to celebrate the amazing structures you build. These bases are judged based upon a number of different factors such as their creativity, uniqueness, how fun of a base it is, the difficulty of building it, the functionality it provides and much more! The ARKitect for Community Crunch 107 is… Castle Build by Sitharias! and... Ark Survival The Waterfall Chateau by Kassyo! If you'd like to check out the submissions from the rest of the entrants, you can do so here: Fan Feature! THE ROBOT ARKRENA by Valoule LACKLUSTER HAUNTING! - ARK Skits by LameWolfProductions Witches Coven in the Forgotten Swamp by Wolf Angelus ARK Cliffside Goods Store - Part 1 :: ARK Building Evolved :: Cool ARK Building Design on The Center by SWChris ARK Cliffside Goods Store - Part 2 :: ARK Building Evolved :: Cool ARK Building Design on The Center by SWChris Ragnarok DireFamily medieval projet by kirikou DragonPort by Dragonarcwar Ice Wyvern Egg Hunting & Baby Raising [Monkey Tribe Patron Server] [12] by MonkeyManTV Ark: Survival Evolved - PvE S1 E14 - Airspace Hatchery by Lemur Ark Survival Evolved - Lava Pool (PART 61) by gOOglyOwl Tageon explains the Achatina Wyvern by 𝓒𝓗𝓘 http://steamcommunity.com/sharedfiles/filedetails/?id=1166577435 Feathered Raptor by Shockal http://steamcommunity.com/sharedfiles/filedetails/?id=1163232255 ARK by fruit http://steamcommunity.com/sharedfiles/filedetails/?id=1166420037 Forest Camo Otter by Sharkcat http://steamcommunity.com/sharedfiles/filedetails/?id=1160344322 Emmit Otterton Otter by Sharkcat http://steamcommunity.com/sharedfiles/filedetails/?id=1160422696 Fish Market Stalls by eco http://steamcommunity.com/sharedfiles/filedetails/?id=1165863432 Torvosaurus by milokamilo http://steamcommunity.com/sharedfiles/filedetails/?id=1166279605 Jurassic World Game's Dodo Boss by milokamilo http://steamcommunity.com/sharedfiles/filedetails/?id=1162709569 Dossier: Dunkleosteus by Scanova the Carnotaurus http://steamcommunity.com/sharedfiles/filedetails/?id=1166887127 Pyria: Mythos Evolved Official Dossier: Goliath! by Shadlos http://steamcommunity.com/sharedfiles/filedetails/?id=1161073454 Dossier: Leaellynasaura by Scanova the Carnotaurus http://steamcommunity.com/sharedfiles/filedetails/?id=1165977980 That's it for this post guys! As always if you’ve got anything to share please get in touch and be sure to follow us on: Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark All the best, Studio Wildcard View the full article
  4. Dear exiles, Technically it’s getting cold outside. Hope everyone’s been enjoying the first week of October! It’s getting colder by the day, the perfect time to curl up under a blanket, drink some hot chocolate, and play a video game. For this week’s community letter, we’re trying something different: fewer words! And possibly some more gifs and pictures, depending on what I’m allowed to show. Current state of PC Work is well under way on the next PC update, which will add thrall inventories and new building pieces to the game. Entertainers, fighters and archers you break on your Wheel of Pain needs to be clothed and equipped before they can fight for you, so if you’ve always wanted to make a giant, uniformed army of thralls you will be able to do that. With this patch we’re also updating the basic creature AI. Best case we’ll be rolling out the patch in about two weeks. Current state of Xbox Last week we patched Xbox with the Big PC/Xbox Parity Update™. This moved a heap of changes, optimizations and improvements to the Xbox version of Conan Exiles, bringing it in line with the PC version. The full change log can be found here. Going forward we will continue to keep the two versions in sync. Keep in mind that there will always be a delay from PC to console, due to the certification process, but we are working on reducing the time it takes for the console versions to reach parity. What the teams have been working on in the past week: Every Friday, the entire development team meets up to discuss what they’ve been working on recently: New content and features, bugs that have been fixed, and things to come down the pipeline. The development team is split into cross professional Scrum teams that each have their own focus and tasks to complete. You can find their names and descriptions in the first community letter. Vanguard (Bugs and exploit fixes and gameplay updates) In addition to the usual bug fixes the Vanguard team has started working on improving the new ragdoll setup that has been added to the combat system. Because knocking someone down with a giant hammer isn’t the same when you can’t send that person flying in a heap of limbs. The Vanguard has also been fixing some usability issues in the Xbox version. Finally, there’s a new addition to The Vanguard: a junior programmer named Marius. Welcome to the team! Terraformers (New areas and content) On the dungeon side of things the Terraformers have been concepting and experimenting with lava flow patterns and maps. We need that molten rock to look hella good. Here’s a work in progress look at the latest version of the area surrounding the dungeon. Beyond the virtual landscaping, work has begun on a cleaver item to help gather meat more easily. The Berserkers (Combat and movement) The Berserkers have finished up the auto-targeting and lock-on systems for the combat system prototypes. We saw some concerns about this following last week’s community letter. We’re currently only prototyping and testing new targeting systems. Nothing is being added until we have something that we think fits well with our desired combat paradigm. Art team (Character designs, outfits, animations and effects) The art team is cranking out new weapons, building pieces and creatures. There are also animations happening. It’s better if we just show you what they’ve been working on. PUPPY!!!KITTY!!!Tech and tools (Client and server stability and performance) The tools guys are working on improving what kind of information we get in crash reports. Things like knowing the location of players when the client or server crashes, for example. On the tech team side of things there’s been crash fixes and optimization work, especially on the Xbox parity patch that was rolled out on Friday. Work continues this week on further bug and crash fixes. Finally, the guys working at Coconut Lizard have managed to hack together a playable build of the PS4 version. Wrapping up Players have been asking for a status update on the new features, and we wanted to give you guys some information on that front. We are currently focused on polish and stability. We have a certain threshold of polish that we would like to reach before we start adding new features again, as we don’t want to do things half assed. We’ll provide more updates about features in the future. Sincerely, Funcom The post Weekly community letter – It’s getting hot in here appeared first on Conan Exiles - dev blog. View the full article
  5. Starting on October 23rd all Minecraft Forum accounts will need to be merged with Twitch accounts. Click here to learn more. View the full article
  6. Dinnerbone shares news about Minecraft: Java Edition 1.13 and 1.14, Minecraft (Bedrock) gets an update and the Limited Edition Minecraft Xbox One S Bundle is out now. View the full article
  7. Hey Survivors! Welcome to the latest edition of the Community Crunch! The Community Crunch is where we share important things going on with ARK, as well as host contests and showcase creations made by the community! Let's get started with some news. Mysterious Mysteries: Introducing ??????? What an intriguing discovery survivors, can you guess what creature it is? Xbox Rentable Servers Info! As per our announcement post last week, Xbox rentable servers will be available on Xbox from October 25th, supplied by Nitrado. Nitrado has since posted some important additional information about these rentable servers on their website. Survivors who are interested in purchasing their own rentable server(s) are strongly encouraged to read the entire article on the Nitrado website for further information on pricing and pre-orders: https://server.nitrado.net/eng/news2/view/ark-survival-evolved-servers-xbox-one ARK: Evolution Event Weekend! Survivors across ALL Platforms will be receiving a special Evolution Event perk this weekend! It's already live now and will remain active until Monday the 9th at 12 PM EST. All Official Servers will be undergoing this evolutionary change which includes: 2x Harvesting Rate 2x Taming Rate 2x EXP Rate Community Contests! NVidia Ansel Photography Contest Super Resolution Version: http://images.nvidia.com/ansel/SuperResolution/ARK-SuperResolution1/ARK__Survival_Evolved_HighRes_2016_09_01_-_14_38_36_55.html ARK: Survival Evolved and the Scorched Earth Expansion Pack now include support for NVIDIA Ansel -- a revolutionary new way to capture in-game shots. Compose shots from any position, adjust with post-process filters, capture HDR images in high-fidelity formats, and share the screenshots in 360 via a smartphone, PC or VR headset. Learn more about these features from the NVIDIA blog. Now let’s get to the contest! There were 3 potential categories for survivors to enter their shots into and they were the following: Three Categories Super Resolution: These should be taken at 8x Super Resolution. Players can optionally use Depth of Field effects accessible in Spectator mode by pressing the [Delete] key. Panoramic 360 Stereoscopic 3D: These should be taken at 4x Super Resolution, in 360 Stereoscopic 3D mode. We will crop them to 2D for web display, while also providing the 3D version for viewing within VR display. Freeform: Any settings, whacky and creative use of Ansel filters are encouraged. Adding humorous titles/captions in Photoshop is also acceptable for this category! And now without further ado, here are your entries! You’ll want to click on the image title to be able to download the maximum size image, we’ve resized them for display purposes Super Resolution! Winner! Pollti - Phoenix on Ragnarok Runners up! Yourowner's Untitled Submission Wolf Angelus - Sonic Boom Soundwaves Valoule - NiagarARK fall StateofMynd42 - Swoops Honourable Mentions! Yourowner's Untitled Submission Yourowner's Untitled Submission Yourowner's Untitled Submission Wolf Angelus - Parasaur Travels Wolf Angelus - Cuteness Wolf Angelus - Alluring Aroma StateofMynd42 - Surrender StateofMynd42 - One Of These Things StateofMynd42 - No Candy Is Safe roguewolf91 - Devil On Your Back Pollti - poison wyvern Pollti - poison attack Pollti - alpha wyvern FataLty - Shore FataL1ty - When Gods Collide FataL1ty - War Party FataL1ty - Victory FataL1ty - Leaping to another world FataL1ty - Faceoff FataL1ty - Brace FataL1ty - A Dance With Dragons Ego - It's safari time! Panoramic 360 Stereoscopic 3D! Winner! StateofMynd42 - He's Coming Honourable Mentions! Wolf Angelus - Head of the Possessed Dining Table Wolf Angelus - Eerie Possessed Dining Room Wolf Angelus - Center of the Creepy Conjuring Circle Wolf Angelus - Belly of the Skeletal Beast FataL1ty - Ice Mount Vakarian - ScorchedEarth Panorama roguewolf91 - A World Divided FataL1ty - Ice Blast FataL1ty - A Song of Ice and Death Freeform! Winner! Wolf Angelus - Hidden Objects ARK Dino Edition Honourable Mentions! Ego - Sudden flashbacks F1r3fly - Community Crunch - Behind the Scenes F1r3fly - Into the Woods Jamie Weaver - Arriving in the new world! Starwolf23 - Find New Castle ARKVideo! This contest is open to all types of video be they funny, epic, scenic, stories, whatever inspires you. Just a general reminder that they should remain safe for work, think of the children! And without further ado, the ARKVideo for Community Crunch 106 is... "UNSTOPPABLE" - An ARK PvP Montage by KishK0! ARKitect! This is an award given to Survivors to celebrate the amazing structures you build. These bases are judged based upon a number of different factors such as their creativity, uniqueness, how fun of a base it is, the difficulty of building it, the functionality it provides and much more! The ARKitect for Community Crunch 106 is… The Old, Possessed Mansion on Horror Hill by Wolf Angelus! and... Rebuild of the Brontopia by Valoule! If you'd like to check out the submissions from the rest of the entrants, you can do so here: Fan Feature! Hope Ark Evolved Map V3.2 by vwcamper Eco's Terrariums Mod | Official Cinematic Showcase by Jukari Tek Community Center build on Floating Tree platform by Travis138 5 Pillar Wyvern Trap | Ark Survival Evolved Ragnarok Tips by Firespark81 Tag and Dax vs Ark Survival Evolved: SCORCHED EARTH DINO HELP DESK The True Manticore Battle - ARK: Survival Evolved Shenanigans by ShadowSword Acting up (PART 66) by GeeKy gAMer no.1 & gOOgly Owl The Bases of Nerd Parade's Ragnarok PvP by blitzfire911 Skyrider City version 22 by MissyPrime Griffin by XxCrazyNyanCatxX http://steamcommunity.com/sharedfiles/filedetails/?id=1152773865 Can't Fly Yet by Violet http://steamcommunity.com/sharedfiles/filedetails/?id=1156380622 Fire Wyvern by Shintharo http://steamcommunity.com/sharedfiles/filedetails/?id=1154215685 Dodo! by TNT_2 http://steamcommunity.com/sharedfiles/filedetails/?id=1159736917 Raptor by Mr.Overkill http://steamcommunity.com/sharedfiles/filedetails/?id=1156885240 Ark' Art by LastGon Tek-Treehouse by Vakarian V-REX by milokamilo http://steamcommunity.com/sharedfiles/filedetails/?id=1154423004 Milo-Tylo by milokamilo http://steamcommunity.com/sharedfiles/filedetails/?id=1158789839 Shastasaurus by milokamilo http://steamcommunity.com/sharedfiles/filedetails/?id=1157516039 ARK by fruit http://steamcommunity.com/sharedfiles/filedetails/?id=1153805186 My Dino painting by fruit http://steamcommunity.com/sharedfiles/filedetails/?id=1156837539 IT: Neilbolt House by Mr. Jurassic IT: Pennywise! by Mr. Jurassic http://steamcommunity.com/sharedfiles/filedetails/?id=1156592613 Dossier: Torosaurus by Scanova the Carnotaurus http://steamcommunity.com/sharedfiles/filedetails/?id=1151809085 That's it for this post guys! As always if you’ve got anything to share please get in touch and be sure to follow us on: Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark All the best, Studio Wildcard View the full article
  8. We’ve released a huge patch for Xbox that brings with it a massive amount of changes, putting the Xbox version in line with the current state of the PC version. Here’s the full list of changes we’ve done to the game: Sprinting and wielding improvements: Sprint will automatically sheathe your weapons. We refactored this system to make it depend on the character state instead of the sprint gamepad input. The benefits are subtle but this change allowed us to improve the handling of sprint when combined with other states like jumping and climbing. Your weapons will autowield when you stop sprinting. You can override this behavior by sheathing your weapons manually with the wield/sheathe button (Y on gamepads). If you are in the air when you stop sprinting, you will autowield when you land. You can continue sprinting after a jump. This works after landing from climbing and sliding as well. If you hold sprint down, you won’t unsheathe your weapons when you land. Attacking while sprinting autowields. Pressing the wield/sheathe button while sprinting stops sprinting (and wields). Increased the leniency of the turning clamps during sprinting. The player character will only get kicked out of sprint when attempting very drastic turns. Also, it is now possible to run diagonally while sprinting without breaking out of sprint. Characters now properly get out of the sprinting state if they run out of stamina or stop moving completely. PS: It is still our intention to add an option where players can disable the automatic wield/sheathe behavior entirely. With that option, your character won’t be able to sprint unless you’ve unwield your weapons by using the wield/sheathe button. PPS: It is also still our intention to treat certain tools differently than weapons so they don’t get put away when you sprint. PPPS: We are looking into ways to show which weapons you have sheathed. Graphics optimizations: The art team has overhauled the textures and graphical meshes in the game. 10 people have been working for 4+ weeks to drastically reduce the number of triangles in building pieces, foliage, destructible meshes, weapons, armor and non-humanoid creatures. Basically most 3D models in the game have been optimized. Players probably won’t see a huge visual difference, but this will have a positive impact on performance (memory usage, framerate, streaming in assets) Character handling improvements: Holding down the attack or block buttons during wield/dodge/knockback and other special character states will now attempt to execute the action when the special state ends. This change improves the smoothness and responsiveness of combat, especially when switching weapons, getting hit, blocking and dodging. Some examples of what this change does: You can now hold block during a dodge and the character will actually go straight into block when the dodge is over. You can do the same with an attack. You can hold down block to keep blocking after you recover from a knockback/hit confirm. No more having to press the block button again after getting hit. This change applies to the wield action as well; you can press and hold attack while sprinting to execute an attack when the wield animation is over. If you were harvesting with, say, a hatchet, you can press and hold attack while sprinting to autowield your hatchet and swing as soon as the wield animation is finished. Dodge is now allowed during wield animations. Equipping two items at the same time (which can happen during autowield and when you press the wield/sheathe button) will prioritize the animation of the weapon in the main hand instead of the offhand (i.e. your sword instead of your shield). This will improve the visual feedback in situations where it felt like your weapon wasn’t working during the wield action because you couldn’t see it playing a wield animation (your shield was playing it instead of your sword). Temperature system changes The temperature system will now change more slowly – meaning that moving from one area to another will still apply the same temperatures but it takes longer to reach the target temperature Changed temperature system popups. Temperature system now progresses (from coldest to hottest); “Frostbite, Extremely Cold, Very Cold, Cold, Normal, Hot, Very Hot, Extremely Hot, Overheating” Drinking from the waterskin and the water-filled flasks will now give a cooling effect. Swimming reduces temperature by a small amount. It should now be possible to eat ice and get a cold buff Fixed damage on “Very Hot” buff, “Very Cold” buff and “Extremely Hot” and “Extremely Cold” buffs. The damage has been removed from the “Very” versions and slightly lowered for the “Extremely” versions The screen edge effect for temperature (de)buffs have been modified to be less intrusive Frost bite damage has been increased The following items now provide correct temperature protection: – Sandstorm Breathing Mask – Darfari Speaker Mask – Leather Workgloves – Climbing Gloves – Climbing Boots – Black Hand Vest – Black Hand Trousers – Relic Hunter Turban – Relic Hunter Shirt – Relic Hunter Gloves – Relic Hunter Trousers – Relic Hunter Boots All of the above now grant anti-heat bonuses, except for the leather workgloves that give a +2 temperature. Exile Heavy armor now increases temperature as follows: – Normal: +5 – Exceptional: +8 – Flawless: +13 Exile Medium armor now increases temperature as follows: – Normal: +5 – Exceptional: +8 – Flawless: +13 Reptile armor now decreases temperature by a total of –15 General Bug Fixes and Improvements Exploit Fix: Fixed a way to duplicate explosive jars Exploit Fix: You can no longer interact with objects through walls Newly created characters who choose Ymir as their religion will receive the recipe for Altar to Ymir. Unfortunately, the fix did not unlock it for characters created before this fix. You can use the yellow lotus potion to reset your stats and recipes. This will give you your Ymir alter feat rather than having to recreate your character. Added option for locking containers (Containers owned by clan are lockable/unlockable for all members of that clan) Removed the mighty invisible wall around an NPC camp tent so it would stop blocking arrows Fixed an issue where doors in The Dregs dungeon wouldn’t open Fixed an issue where the client would crash if an item disappeared from your hotbar and another item was placed on top of it The inventory that opens when interacting with unconscious players now has navigation It should now be possible to build on Static Meshes The NPC resurrection wizard has re-learned an improved version of his resurrection spell that should now bring NPCs back to life correctly Players can now build foundations on foliage buildings (most Acheronian buildings are) Shellfish trap now has collision with players and NPCs Windows, doorways and fences should no longer snap part way up foundations Mitra has graced his T2 and T3 altars with his presence, and the flames should no longer be offset Komodos should now die properly, open-mouthed with their tounge sticking out The dead NPC that drops Razma’s journal 3 should now have a face that doesn’t look messed up PvP death notifications should now appear when a player logs back in after being killed offline You should now be able to use items when they’re in containers (click the “More” button) Dying from poison should now show the name of the person who poisoned you Items that don’t need to be on your hotbar should no longer appear on your hotbar when crafting them Equipping arrows to a bow in the radial menu will add the arrows to the bow properly Fixed a case where players could lose movement control and the ability to chat if they opened chat with Vanity Cam ctivated Fixed some issues where players were not allowed to build in places where they should Fixed an issue where characters could temporarily lose their saved appearance when logging in You should no longer be able to sprint in the air Closed up a hole in the ruins to prevent players from placing bedrolls inside it Extended the wooden backplate on all trophies so they can be attached properly to walls Stacksizes of trophies have been increased Hyena Head Trophies can be placed on the outer side of walls. Small correction to the cold stage 3 buff where it did not do hunger damage Updated Lore Objects Table updated with placeholder images for notes The Kingslayer Polearm now uses stamina as intended Exceptional Star Metal Hammers no longer requires the player to know a recipe they can’t learn anywhere Arcos The Wanderer no longer teaches the player an emote they know by default. Arcos now teaches the “Clap Small.” emote The Stygian Brazier and Stygian Tripod Brazier should now have the correct names It should now be easier to place down placeables Shemite and Zamorian dancer outfits are now available from armorer thralls Cooking thralls can now be placed at stoves All T3 Carpenters give recipes for; Flawless Crossbow, Flawless Heavy Crossbow, and Flawless Hyrkanian Bow. These can all be crafted by the player once they’ve learned the base feat for each item Players should no longer be prompt spammed when trying to enter The Black Keep NPC’s should no longer spawn on the archways above Skulker’s End Harlot diary page on The Broken Highway has been relocated to the river area The Keychest in the Abandoned keep should no longer give you keys if you already have one Updated the Underwater breathing buff to not check every tick Giant King (and ghost version) should now have a hitbox and can be damaged Wall braziers can now be destroyed World Loot Chests can be destroyed by punching them (about 8 hits) Added mechanics to allow players to lock/unlock containers Arrows can now be picked up by players after they’ve hit something unless they break on impact Fixed an issue where players could make foundations float, Fixed a clan window crash Players who try to spawn inside mountains should now be sent to the desert instead Black Ice Crenelated walls now correctly deal damage to climbing players Exploding Imps now drop Explosive Glands again Clan owner can now promote another member to Leader Tyros the Death Bringer has now learned how to properly walk down stairs Reduced health on Tyros the Death Bringer Reduced drop rate of Demon blood from Baby Dragon Balance and Gameplay Fixes You can only repair an item if you have the recipe for it. You can repair Exceptional and Flawless items, but it needs to be done in a workbench with a thrall AI improvements – Split ranged and melee fighter behaviors. Allowed move and shoot for archers Directional movement now rotates entire character instead of blending different rotated animations when using gamepad and playing in third person Undead creatures should now do damage properly Fixed some wrong spawn entries which spammed the logs Added pop-up hint to Star Metal meteors when players try to harvest the outer shell with tools. Star Metal core can now be harvested with all tools, but black ice tools give the most resources Dragon Hatchlings (both red and green), Green Dragon and Crocodile Boss should now be tougher and drop correct resources Thrall specialty recipes should now be in the recipe slots, not the Thrall slot When multiple players help kill a monster the XP is now distributed among everyone that contributed damage. It should no longer be possible to do damage with an Avatar once the summoning duration has ended Added an option to disable autowield. The default is off, which means autowield/autosheathe. If the option is turned on sprint will not work unless your hands are empty. Players can still press X to sheathe when in automode to achieve a similar behavior Fixed the water volume in the lake near the 3 towers Added correct collision to Acheronian ruins to prevent players from getting stuck A map marker will now point to where you died. You should now gain the correct amount of experience points when discovering something Black Ice is now a required ingredient in repairs for Black Ice recipes Black Ice nodes correctly give out black ice resources Fur can now be made into leather in a tannery Recipes for: Honeyglazed Roast, Honeyed Eggs, Mystery Meat Soup, Honeyed Gruel, Honey Jerky, Honeybread, Ice Tea have been added to cooking thralls Reduced the weight of hardened steel armor and the Silent legion set Players should no longer repeatedly be able to dismantle/craft Explosive Jars for infinite XP. Dismantled Explosive Jars no longer refund Earthenware Jug or Dragonpowder Reduced the amount of berries required for Berry juice Made it possible to place Shellfish traps in shallow water Fixed root motion attacks on Boars, Bears, Crocodiles, Rhinos, Frost Giants, and Death Knights and they should no longer teleport after they’ve finished charging. Loot specific to The Frozen North should now be available in loot chests in that area Ice + Glassflask in a campfire will now make a filled Water flask Thirst will now automatically replenish itself to 100% when first submerged in water Minor tweak to loot tables to add bolts. The Cry-for-Help radius of humanoid NPCs have been reduced significantly. This will make it a bit easier to break camps and not have to face hordes of enemies all the time (although it will still happen if the player is not careful) Crafting times have been tweaked for most recipes in the game to about half. This change will be most notable for weapons and ammunition such as bolts and arrows. Some food items are also significantly affected Reduced the droprate of Black Ice for the Ice Rocknoses. Tier 3 sandstone fences now have the correct material costs Dragonpowder and Explosive Jars no longer have decay timers Glacier-crack now does less damage Crafting cost for Pillars have been reduced by 50% Fixed an instance where you would incorrectly equip previously equipped weapons. Crafting cost for Hardened Steel and Star Metal hammers have been increased Telith’s Lament, the Kingslayer Polearm and the Deathbringer axe have had their stats adjusted upwards Black Ice Longsword and Broadsword should now have different stats Hardened Steel spears should now have armor penetration Armor penetration has been increased for daggers Damage on daggers have been lowered Doors will now close automatically after about 30 seconds Black Ice recipes, Silent Legion recipes and the King Beneath polearm recipes should now require the player to know Starmetal or Hardened steel feats before learning them NPCs should be easier to capture using the fiber bindings Placeables can now be interacted with underwater Switching weapons in midair should now work again The Crude Wooden Bowl can now be interacted with properly. Highland wine can now be crafted correctly You will now only get Tar when dismantling Explosive Jars Overheating now reduces max stamina instead of adding encumbrance Crafting time on items has been rebalanced (hunting bow etc) Cinematics Moved a ghost cinematic to the correct location Added falling boulders and frozen rocks Performance and Tech Fixes Fixed an issue where parsing remote address with no port produced port number zero instead of default port Various minor tech fixes Fixed an issue where precaching would break mods Various crash fixes Fix for local weather controller and rain/snow environments Fixed missing BP_ServerSettings default Data tables re-export, re-import and localization regeneration Changed priority on how buildings are loaded in. Buildings closer to the player are now prioritized. This, along with containers being lockable, should help combat “ghost raiding” Set up asyncronous loading and cache handling of building items to prevent stalls and overeager memory usage Code improvements for character creation The loading screen should no longer last forever Removed log spam for creatures failing to spawn There should no longer be log spawn when equipping Black Ice Wooden Ceiling and Doorway Auto-running with the map open should no longer crash the game The loading screen shouldn’t disappear and re-appear for a few seconds during loading Added a BuildingPreloadRadius-server setting TickFunction cleanup and optimizations The Abandoned Keep map has been split from the teleporters that are now placed in their own level. This should hopefully reduce the amount of assets loaded in at the same time Fixed inventory latency/freeze Fixed a client crash related to blueprint dependencies Removed log spam for creatures failing to spawn Fixed a problem with recipes on shortcut bar failing to create new items Fixed a bug with crafting queues which could cause servers to stall and become unresponsive Fixed a bug in the animation system which could trigger a server and client crash Audiovisual Improvements Overhauled all destructible meshes to reduce the number of polygons in each mesh: Avg. triangle count before optimization: 48227 Avg. triangle count after optimization: 9596 Avg. triangle reduction: 85.5% Runestones without written lore no longer have the lore display pop up Minor inventory UI updates and improvements Visual improvements to Server Settings UI Text fields are now as big as they should be Behind the scenes fixes and improvements to character creation Improved snow particle effect and fixed visibility issues with weather Optimized bushes Fixed the sidebars for the new crafting stations. Grease orbs should no longer leave a weird line effect when thrown at walls Fixed an issue where corpse near spawn area looked distorted Added additional animations and tweaks to crocodiles Improved buttons in Feats window Hosting player should now have a nameplate on a single-player/co-op server Updated graphics on the radial menu so it’s consistent with the shortcut bar Changed and muted audio volume for weather because it ruined all other sounds Labels on hotbar should now update to reflect current keybindings The inside face on Black Ice reinforced Walls should no longer flicker Various animation fixes for Frost Giant, Death Knight, Sewer abomination and other NPCs Slope tilting corrections and adjustments for elephant and mammoth Fixed the textures on the Children of Jhil monster Fixed hitboxes for scorpion attacks Tweaked Shaleback ground smash attack so it can’t rotate right after it smashes the ground Added some anticipation to the crocodile basic attacks Gave scorpion tail attack longer anticipation and more recovery time Updated Avatar User Interface Fixed flipped Acheronian wall piece near Dogs of the desert Fixed a floating fence in dogs of the desert camp entrance Replaced Camp watchtowers with Static ones. (so they can be seen from far away) Half-buried Ymir statue should now have collision Drawing your weapon and harvesting iron ore should now have the correct sounds Highland trees should now have sound when they are chopped down. Replace barrels in the Highland camps with barrels players can’t destroy Replace beds in the Highland camps with beds players can’t destroy Fixed compression artifacting on lore tablet glow Black/White Ice textures have been visually improved Fixed grass materials so they look right from all angles Bracketed Torch should now use the correct fire texture Increased radius for lightsources Red and green dragon hatchlings should now have the proper collision Make dryer visually update when putting in dried fish/raw fish/meat/dried meat The spikes in the black keep spike traps should now come out of the walls as they kill you Frost temple – the Smith no longer spawns inside the Frost Smithy Light from light-sources has been slightly reduced. This should alleviate some of the FPS drops players were having in their bases We now show Attributes description when one of the buttons is selected with a controller. Added missing crafting station images Fixed a problem with loss of recipes/recipes going invisible. “Lost” recipes are returned to recipes window. Text input for message of the day is now easier to use both on Xbox Fixed a shadow flickering problem with new biome T2 and T3 buildings The post Xbox/PC parity patch (06.10.2017) appeared first on Conan Exiles - dev blog. View the full article
  9. Does eating an exotic feast meal, made up of spiced haunch, cooked eggs and dried berries, while drinking some nice highlands wine sound tempting to you? Needing food and water at regular intervals can be somewhat of a hassle in both real life and survival games. But just as in real life, where eating and drinking can be a source of great pleasure and fulfillment, eating and drinking has been made much more interesting, helpful and fun in Conan Exiles with the Frozen North expansion update. You can now make a host of great dishes, made from all types of food, and also brew great wine or alcohol beverages. Good food and drink = Powerful buffs You in the mood for some steak and eggs, roasted mushrooms, spiced soup and savory jerky? And how does washing it down with cactus wine, mead, shroom bear or phykos rum sound? All the different types of food and drinks you can now make in Conan Exiles are not just fancy names and pretty icons, but many of them do way more than just quench your thirst or fill your stomach. Going to take on the mighty frost giants in the Temple of Frost? Better bring some firewater to drink and desert chili to eat. They will heat you up nicely and reduce the effects of the freezing cold. Making a raid on a powerful enemy clan? It can be a good idea to bring some demon blood-sausages or exotic meat feast. They provide either a strong heal over time or big instant healing effect. Gathering salt and brimstone in the smoldering hot Shattered Springs area? Take some darfari bug soup and ale with you to help keep cool under the burning sun. The joy of cooking and brewing The process of making all sorts of food and beverages is quite involved and requires much more than just learning the feats for cooking and brewing. To create the best dishes and drinks you need a whole kitchen, where you can put your stove, fluid press, dryer, grinder and fermentation barrel. You can also build beehives to get honey and fish traps and shellfish traps to catch all sorts of fish, crabs and crayfish. Here are a couple of examples for some of the more complex things you can make: To make mead you first have to harvest new plants for leavening agent plus hops and then combine them with purified water (which can you can make at the stove) in the fermentation barrel to get ale. Then you get honey from your beehives, add more leavening agent and purified water and you have some mead! To make exotic feast you need to gather shaleback eggs from their nests and berries from bushes before you cook eggs at the stove and dry berries at the dryer. Then you go hunting for some exotic flesh (from rhinos and elephants for example) and combine it with spice (made from seeds or plant fiber in the grinder) to make spiced haunch. Put cooked eggs, dried berries and spiced haunch together and you have exotic feast. The process of making berry juice or oil was bugged when the Frozen North launched (it needed way too many berries for example), but the system has been fixed and it should be much easier to make wine now. Find recipes in the world Once you have all your crafting stations and access to resources, you will need to get your hands on as many recipes as possible. The stove and brewing feats will teach you quite a few, but some of the best recipes in the game can be found in books around the world. You can find many specialist cooking recipes in NPC villages, like with the Darfari in the south or the Forgotten Tribe of Cimmerians in the north. Other recipes can be found in ancient ruins or other abandoned places. Keep and eye out for these books as they may contain the recipes for your new favorite meal in Conan Exiles! There are recipe books like this for beverages as well, which teach you to make drinks like absinthe and resinwine. Keep exploring the world and you will be expanding your recipe list as you play. You should expect more tweaks to the resources needed for cooking and brewing in future updates and the overall importance of eating and drinking in the game might be increased. You can also expect many new types of food and drink soon, like honeyglaced roast, honey jerky, ice tea and more. The post Dev blog #18: Eat and drink to your hearts content! appeared first on Conan Exiles - dev blog. View the full article
  10. An update to Minecraft has been released, version 1.2.2 includes many critical bug fixes and new Marketplace content. View the full article
  11. Dear exiles, Happy October! It’s the month of spoops, pumkpin spiced lattes and complaining about Norwegian stores selling their Christmas candy and decorations too early. We’ve been working out of our new offices for four weeks now and everyone has managed to settle into the new work space. The coders have solved their window blinds problem, we finally have a microwave oven in the kitchen, and now that the teams are sequestered in separate rooms you can’t hear them scream in frustration when something crashes. This week there’s been progress on gameplay systems and the art team is filling in gaps. You’ll find all the details below. Current state of PC Last week we released a hotfix for PC to take care of some lingering issues after the most recent update to the game. You can now repair Exceptional and Flawless items again (if you have the correct thrall and crafting station), and thrall recipes were also taken care of. There’s still work to be done, obviously. Food spoils incredibly quickly and the desert heat can be devastating, even when you’re standing in water. We’re working on addressing these issues and will be doing additional hotfixes before we do the next major update. G-portal is also helping us improve server performance and stability. Current state of Xbox We patched Xbox with another stability patch last week and our current focus is the PC/Xbox One parity update. There are over 1400 changes, gameplay updates and bug fixes coming to the console version. This will update the sprint mechanics, improve controller support, update the repair system, and remove those pesky broken dancer thralls that sometimes crash the servers. We’re also rolling out the art optimizations we mentioned last week, which cuts down on the number of polygons used in our art assets. That should make the game run smoother and more stable. Of course, this doesn’t mean stability work on Xbox is finished, and there will be more updates and patches. What the teams have been working on in the past week: Every Friday, the entire development team meets up to discuss what they’ve been working on recently: New content and features, bugs that have been fixed, and things to come down the pipeline. The development team is split into cross professional Scrum teams that each have their own focus and tasks to complete. You can find their names and descriptions in the first community letter. Vanguard (Bugs and exploit fixes and gameplay updates) Vanguard has been working on expanding the thrall system, and we’ve now added the ability to equip armor and weapons on certain types of thralls. it’s a pretty rad feature, one we hope you’ll like. In addition to thrall inventories, the Vanguard has been continuing to work on the sickle, which will let you quickly harvest Plant Fiber. No more running around vegetated areas mashing the E key to collect Fiber, wearing out your finger in the process. The sickle is also the first part of a farming system, which is currently being designed. Finally, to improve on the building system, Vanguard has done some optimization work to make building feel snappier. Personally, building is one of my favorite things in Conan Exiles, and I welcome any and all improvements we do to that feature. Terraformers (New areas and content) The greyboxing for the new dungeon is mostly finished, same goes for the new playfield. Visual effects have been added, making the two areas look vibrant and colorful, and I’m very excited to see our community’s reaction to the new content. We’re now experimenting with how we’re going to populate the two areas. The dungeon isn’t in a particularly creature friendly place, so we’ll need to consider that when we’re placing creatures and NPCs for players to fight. Don’t expect to see a lot of hyenas, for example. The Berserkers (Combat and movement) Combat prototyping is progressing nicely and the team has added new animations for the two-handed hammer and spears. On the band-end the Berserkers have been working on the combo system, experimenting with soft targeting and lock-on systems. The point of all this combat prototyping is to create a more dynamic and better combat system. Improving combat is one of the things our community has been the most vocal about and our goal is still to have the best melee combat in the genre. Featurama (New features and content) Featurama has been helping the Vanguard expand the thrall system so you can equip thralls. They’ve also been working on the option to move thralls without returning them to your inventory first. Art team (Character designs, outfits, animations and effects) The art team wrapped up their optimization work last week and have now moved on to filling in missing content. In practice, this means they’re creating assets for anything that’s left to be added, everything from new weapons and outfits to new crafting stations, icons and visual effects. It’s not a small list of things, but certainly doable by artists as hard working as ours. I’ve already seen two new bows and crossbows near completion, and they’re looking pretty awesome. Tech, systems and coders (Client and server stability and performance) The tools team has been working on a backend system to reduce the amount of downtime for the general dev team due to bad submissions. Last week we also rolled out improved crash reporting for Xbox One, giving us lots of juicy data to look over when doing crash fixes on console. Work is also being done to figure out further ways we can improve the crash reporting tools, for both PC and console. Most of the tech team are still focused on Xbox One, working on crash fixes and stabilization of the PC/Xbox parity patch. We’ve also begun looking into how we can take advantage of the Xbox One X. This doesn’t mean we’re ignoring the issues with PC, as there’s still work to be done there. On the PS4 side of things, Coconut Lizard have reported that they can now reach character creation on the PlayStation 4 version of the game. That’s not bad for two weeks’ worth of work. Wrapping up Okay jens Erik, now for something funny and witty to wrap the whole thing up. Hmm… Oh no. They’ve already started reading! Think, damnit, think! Uhm… Wise man says forgiveness is divine, but never pay full price for late pizza! Perfect. Sincerely, Funcom The post Weekly community letter – Filling in the gaps appeared first on Conan Exiles - dev blog. View the full article
  12. Community Spotlight 11

    Hello again and welcome to this week’s Community Spotlight! While the developers are busy making updates and content for the game, Jens Erik and I scout the communities of Conan Exiles for the amazing creations you all have shared. We’re constantly impressed and amazed and love sharing them around the office! Superheroes One of our favorite creations! Reddit user “pookherface” made 21 different superheroes using the dyes and armor available in the game. It’s hard to pick a favorite because each one of them is amazingly similar to the original comic book characters! Here are a couple of pictures from the album, but we implore you to see the rest in this link. Deep Forest Hutch Certainly the creepiest Conan Exiles video we’ve seen. Youtube user “Aztek47” does a wonderful job of showing a different side to Conan Exiles that many don’t expect. The beautiful windswept highlands during the day turn into something more sinister at night. Shadows from torches bounce off trees, wolves howl in the distance, and wind shuffles the grass as you make your way through the forest. In the video, they make their way up a path decorated with candles and bones to an ominous house. Is anyone home? Interactive Map Ginfo has created an extremely useful map for players to use and update. Using this, you can find locations of resources, monsters, NPCs, and more! Additionally, you can make your own markers and share them with your friends. It’s laid out in a very helpful grid that you can zoom in and out of. Check it out! Aim and Fire An absolutely beautiful work of art was drawn and submitted to Twitter by “lulucia0512“. The longer you look, the more details you will find in this picture. They did an amazing job capturing the action of the fight and creating a feeling of flight as the barbarian twists in the air while firing an arrow. We hope to see more art from her in the future! Viking Village Over the last couple of months, we’ve seen many styles of buildings, castles, towers, and towns. This week we’re featuring a build by “kene11“. Their viking styled village sits perfectly next to a river bed and faces the rocky mountains. They crafted the buildings so it appears at different levels of height and is sloped, rather than level with flat ground. They did fantastic work of bringing the atmosphere and realism of the viking culture to Conan Exiles. Get in Touch Do you have any cool Conan Exiles stuff you want featured? Let us know! We’re always looking through Steam, Reddit, Twitter, and other sources for your creations but if you’d like to contact us directly, you can do so in those links. The post Community Spotlight 11 appeared first on Conan Exiles - dev blog. View the full article
  13. Jasper has more to share about the new improved Minecraft textures, and you're encouraged to vote on the future of Minecraft! View the full article
  14. Hey Survivors! Welcome to the latest edition of the Community Crunch! The Community Crunch is where we share important things going on with ARK, as well as host contests and showcase creations made by the community! Let's get started with some news. Mysterious Mysteries: Introducing ??????? What an intriguing discovery survivors, can you guess what creature it is? Xbox Play Anywhere, Crossplay, Rentable Servers, and Xbox One X Support! We have some information to share on the Xbox Play Anywhere and Rentable Servers front! First of all, Rentable Servers will be available on Xbox from October 25th, and Nitrado will supply them! In the coming days, they'll have more information available about the process, as well as a landing page to collect interest. The delay comes from some extra loose-ends we need to tie up with Microsoft and Nitrado, and then after that, we'll have to get through long-certification (our date takes into account the cert-time). That patch will also include our Official Xbox One X support, so you guys won't have to wait for an update for that! We have also decided to delay the launch of ARK on Xbox Play Anywhere and CrossPlay until November. The reason behind this is because we believe it is critical to get BattlEye functioning on Microsoft's platform. We're very interested in the effects of CrossPlay, but we're cautious of enabling PC and Xbox Players to game together without having our anti-cheat ready, so it's going to take a little longer to get that sorted, but it will ensure a much better experience overall. Sponsored Mods Update! It’s the time of the month where we introduce some new and exciting mods from the community! This month we are happy to introduce some pretty unique mods to the program. During the course of the program, we’ve seen our share of maps, structure mods, and even a total conversion. We get excited when we see game modes like Urban Death Match or really well thought out ideas like Zoology get published! Urban Death Match We've always thought that ARK could serve as a good foundation for a team deathmatch mod. Those that aren’t new to the modding scene might remember Tribe Wars and the pre-match that started in a team deathmatch setting. Urban Deathmatch might be the choice for those who are looking for a similar game mode. Spawn areas are predetermined and each spawn area has six crates that can be used to gear up your players. Be sure to give this a look if you are looking for some fun events to host on your server. Since the mod is a map extension, it shouldn't affect any of your existing saves! Be sure to check it out! Zoology We were really impressed when we got to check out Zoology. It’s one of those mods that just makes sense! Zoology adds a new element of discovery to the creatures you encounter on The Island. Ultimately, it changes how they act and behave and adds new and refreshing ways of interacting with wild and tamed creatures. There’s a lot going on in this mod but essentially, wild and tamed creatures, have a level of morale and can suffer from stress, are intelligent enough (some of them) to flee from their predators, and predators will only hunt when hungry. It’s like a total conversion for the behavioural system of creatures!! That’s all for this month. We’ll continue to keep an eye out for mods that are original and creative. We sincerely appreciate all the effort we are seeing from the modding community. PS4 EU Flash Sale: 20% Off! ARK Fan Kicks! Fan Kicks are a casual footwear which features your favourite games! ARK has now been officially licenced to be part of the Fan Kicks Collection and you can pick up a pair of your favourite ARK shoes here! Here's a video demonstrating how they work: To celebrate the launch of the footwear Fan Kicks are hosting a free pair giveaway on their ARK Fan Kicks Facebook page, just head on over there, like their page and tag a friend in their post for your chance to win! They're also offering 20% off any order over 99$ USD with the special discount code ARKSE at checkout. ARK: 2x Evolution Event Weekend! Survivors across ALL Platforms will be receiving a special Evolution Event perk this weekend! It's already live now and will remain active until Monday the 2nd at 12 PM EST. All Official Servers will be undergoing this evolutionary change which includes: 2x Harvesting Rate 2x Taming Rate 2x EXP Rate 2x Maturing 2x Hatching 2x Gestation 2x Faster Mating Interval Rates Community Contests! NVidia Ansel Photography Contest Super Resolution Version: http://images.nvidia.com/ansel/SuperResolution/ARK-SuperResolution1/ARK__Survival_Evolved_HighRes_2016_09_01_-_14_38_36_55.html ARK: Survival Evolved and the Scorched Earth Expansion Pack now include support for NVIDIA Ansel -- a revolutionary new way to capture in-game shots. Compose shots from any position, adjust with post-process filters, capture HDR images in high-fidelity formats, and share the screenshots in 360 via a smartphone, PC or VR headset. Learn more about these features from the NVIDIA blog. Now let’s get to the contest! There were 3 potential categories for survivors to enter their shots into and they were the following: Three Categories Super Resolution: These should be taken at 8x Super Resolution. Players can optionally use Depth of Field effects accessible in Spectator mode by pressing the [Delete] key. Panoramic 360 Stereoscopic 3D: These should be taken at 4x Super Resolution, in 360 Stereoscopic 3D mode. We will crop them to 2D for web display, while also providing the 3D version for viewing within VR display. Freeform: Any settings, whacky and creative use of Ansel filters are encouraged. Adding humorous titles/captions in Photoshop is also acceptable for this category! And now without further ado, here are your entries! You’ll want to click on the image title to be able to download the maximum size image, we’ve resized them for display purposes Super Resolution! Winner! GG Fizz - Divebomb Runners up! StateofMynd42 - Old School Twist Morgengrau - A Song of Ice and Fire Ego - Will you marry me Honourable Mentions! Wolf Angelus - Takeoff Wolf Angelus - Forest Adventuring Wolf Angelus - Flying High Wolf Angelus - Baby Photos - Raptor Valoule - Shot fired! stke7 - Lightning Wyvern stke7 - Lightning Wyvern stke7 - Lightning Wyvern stke7 - Lightning Wyvern stke7 - Lightning Wyvern stke7 - Lightning Wyvern StateofMynd42 - Shield Knight StateofMynd42 - Cuddle Dragons Starwolf23 - The Answer Starwolf23 - I Got This roguewolf91 - Hunter Becomes The Hunted Pollti - Alpha Wyvern Attacks Morgengrau - They're watching us... Morgengrau - An eye for an eye GG Fizz - The Phoenix of Dawn EXFIB0 - Poison EXFIB0 - Flames EXFIB0 - Face To Face Ego - For you my love! Panoramic 360 Stereoscopic 3D! Winner! Starwolf23 - Enlightenment Honourable Mentions! Wolf Angelus - Vast Lands of Crystal Isles Wolf Angelus - The Tropics of Crystal Isles Wolf Angelus - Redwood's River Connection Valoule - White Walker StateofMynd42- Determination roguewolf91 - Secrets of the Depths EXFIB0 - Yellow Drop EXFIB0 - Scorched Earth Freeform! Winner! Valoule - ArARK Attack Honourable Mentions! Wolf Angelus - Romeo & Juliet F1r3fly - Life's a beach ARKVideo! This contest is open to all types of video be they funny, epic, scenic, stories, whatever inspires you. Just a general reminder that they should remain safe for work, think of the children! And without further ado, the ARKVideo for Community Crunch 105 is... ARK: REX CINEMATIC DOSSIER by ShipWrekt! ARKitect! This is an award given to Survivors to celebrate the amazing structures you build. These bases are judged based upon a number of different factors such as their creativity, uniqueness, how fun of a base it is, the difficulty of building it, the functionality it provides and much more! The ARKitect for Community Crunch 105 is… Sonic : Green Hill Zone ARK 1 by Valoule! and... ARK SURVIVAL MUTATION ZOO TOUR WITH TINY HUMAN! TONS OF MUTATED DINOS! by TagBackTV! If you'd like to check out the submissions from the rest of the entrants, you can do so here: Fan Feature! DYSFUNCTIONAL DIMORPHS - AKA: A Bunny Thing Happened on the Way to the Pet Shop by ranger1presents Cliff Side base build. No mods Xbox one Ark Survival Evolved by Travis138 ARK Catamaran Design Tutorial For XBox & PS4 :: Double-Hulled Boat for ARK Rafts :: ARK Build Guide by SWChris "Warriors" An Ark GMV by GripenxGaming ARK: TUSOTEUTHIS CINEMATIC DOSSIER | #002 | ARK: Survival Evolved Trailer by ShipWrekt Tag vs Ark Survival Evolved : Short Guide to Taming Queen Bees and Getting Honey by Tageon Fall/Halloween Houses & Pens *No Mods Req'd* (Pumpkin/Cauldron/Candy Corn) by Wolf Angelus Hatching A TON of Ice WYERN Eggs! Ragnarok On Melted Cheese Server! Ark Survival Evolved Gameplay by Myndmelt Tek Base/Lair on Floating Tree platform. No Mods! Ragnarok Ark Survival Evolved. Xbox one by Travis138 The Best 3x2 PvP Base Design In ARK: Survival Evolved by EXFIB0 [WIP] More Saddle Options 5 by Nivea http://steamcommunity.com/sharedfiles/filedetails/?id=1144186819 [WIP] More Saddle Options 5c by Nivea http://steamcommunity.com/sharedfiles/filedetails/?id=1144197626 Dodo Griffin! by Sir Novaraptor http://steamcommunity.com/sharedfiles/filedetails/?id=1142544177 Dunky by milokamilo http://steamcommunity.com/sharedfiles/filedetails/?id=1146998919 Cute and cuddly by milokamilo http://steamcommunity.com/sharedfiles/filedetails/?id=1147768689 Dossier: Majungasaurus by Scanova the Carnotaurus http://steamcommunity.com/sharedfiles/filedetails/?id=1146461111 Dossier: Kronosaurus by Scanova the Carnotaurus http://steamcommunity.com/sharedfiles/filedetails/?id=1150595574 Dossier: Brontornis by Scanova the Carnotaurus http://steamcommunity.com/sharedfiles/filedetails/?id=1150850556 That's it for this post guys! Our apologies for the missing Digest this week, Jeremy had to fly out last minute to deal with an emergency; though the segment will return next week! As always if you’ve got anything to share please get in touch and be sure to follow us on: Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark All the best, Studio Wildcard View the full article
  15. Dear exiles, Welcome back to the weekly community letter. In case you missed our first letter you can read it right here to catch up on what we talked about last week. This week will mostly be about fixes and optimizations, but we also have some things to show that we think you’ll like. We know we do! Like the things we’re going to show you. There are about 6 months left of Early Access. We’re currently mapping out the timeline implementation of the features and content that remain before full launch in Q1, 2018. There’s still a lot to do, of course, and we will keep you updated. Current state of PC We patched PC last week! Version 67264/13947 went live and introduced a lot of changes. The biggest was the update we did to the repair system: From now on you won’t be able to repair an item unless you already have the recipe. This change was made so we can increase the value of loot drops in the game – now we can give you a cool weapon earlier in the game, safe in the knowledge that you can’t completely circumvent the crafting system. We’re going to do further iterations on the repair system such as adding a time cost to repair (to avoid cheesy stuff like instantly repairing weapons in combat), and adding items like repair kits and whetstones, which will provide the ability to make minor repairs even without knowing the recipe. The light radius on torches and light sources were also increased. We did this for optimization reasons, because we’d like the game to run well. Brighter torches means fewer point lights, which in terms will help with framerate. After the patch we released two hotfixes to correct some additional issues, like making sure that thrall recipes work properly, and removing an explosive jar duplication exploit. Current state of Xbox Last week’s update didn’t do everything we set out to accomplish, so we’re doing another Xbox One stability patch this week. We’ve also added a secondary crash report system to the Xbox version, which will give us more detailed information about crashes and disconnects. Getting parity between the PC and Xbox One is our next focus. There are a lot of fixes, which you can find in the patch notes from the PC version. What the teams have been working on in the past week: Every Friday, the entire development team meets up to discuss what they’ve been working on recently: New content and features, bugs that have been fixed, and things to come down the pipeline. The development team is split into cross professional Scrum teams that each have their own focus and tasks to complete. You can find their names and descriptions in the previous community letter. Vanguard (Bugs and exploit fixes and gameplay updates) The Vanguard have been stomping out bugs and exploits while also making some important changes to the game. As a part of the ongoing battle against “ghost-raiding” one of the team members has done some alterations to players’ interaction traces. This should make it impossible to interact with containers through walls. There’s also a new system in place for sorting inventories, which will definitely be helpful when your inventory starts filling up with loot and recipes. The carousel update to the user interface is coming along as well. Finally, The Vanguard has made some changes to the way NPCs spawned in. This caused too many of them to spawn in at the same location at the same time, creating some weird chimera monsters. We now have a fix in place that we will push to live once we have all the kinks ironed out. Terraformers (New areas and content) Work on the new dungeon and playfield area is progressing nicely. The Terraformers have been blocking out the areas and they’re now mostly playable (as in, we can run around in them), but there’s still work to be done before everything’s ready for prime time. Finally, there are moon phases coming to Conan Exiles! This will allow us to create special events based on moon cycles and generally increase the sense that the Exiled Lands is a living, breathing place. The Berserkers (Combat and movement) The combat and movement team has a new name! From now on they’re The Berserkers. Our internal combat playtests continue. Combat work continues with new features, such as movement cancelling and new animations. In this community manager’s humble opinion, it’s looking pretty good. In addition to this there’s also a lot of back-end work, new animations when gathering, and the character model now leans left and right when turning. These changes are subtle, but important for overall feel and polish. Featurama (New features and content) Recently, Featurama has been working on a knockback and ragdolling system for combat. The physics for that was implemented in our development build last week. This is a part of what Joel has been talking about with taking inspiration from Dark Messiah of Might and Magic. It’s lead to some hilarious bugs, one of which you can see below. http://cdn.funcom.com/conan_exiles/site_videos/helicopter.mp4 Other than that, they’ve been busy fixing audio bugs and exploits, and working on the new Truncheons and Thrall bindings. Featurama has started on some other new features, but we’re not allowed to talk about them just yet! Hopefully next week! Art team (Character designs, outfits, animations and effects) In an ongoing effort to improve game performance parts of the art team have been optimizing destructible building pieces, cutting down the number of polygons used in each building piece. Initially we were using an automatic solution built into the Unreal Engine, but that wasn’t particularly good for optimization. We’ve now “hand optimized” the building assets. 140 objects have been optimized, with an average 86% reduction in polygons. For things like the regular Stonebrick walls the difference isn’t huge: going down from 6736 triangles to 4747 triangles. The destructible mesh has seen significant optimization work, from 39.205 triangles to 6527 triangles. That’s a lot of triangles! Together with the Terraformers, the art team has been blocking out the new dungeon and playfield areas, experimenting with different texture variants for rocks, vegetation and the surrounding environment. Our animation team has continued to optimize creature animations for the new combat system. They’ve also been doing some tests on special combat event animations, to see if that’s something we can implement in the game later on. Finally, the character artists have been finishing up the Zamorian outfit we showed you guys last week, while our creature artist has been pumping out new animals on an almost daily basis. There are even disgustingly adorable baby versions of some of those animals! Tech, systems and coders (Client and server stability and performance) Our crew of coders have been fixing crash bugs, doing some back-end work and improving the way the game loads in buildings. Anything immediately closer to you will be loaded in more quickly than before. This addresses an exploit where players could interact with containers through walls that hadn’t been fully loaded in. The tools team has been optimizing the way we collect crash reports on Xbox, to more easily determine the cause of client crashes in the future. They’ve also been fixing server settings on Xbox so they’ll actually save properly now. On the PS4 side of things, Coconut Lizard has been able to get the main menu of the game up and running on PS4. Pretty impressive for a week’s worth of porting work. Wrapping up For those of you wondering about the bi-weekly dev streams we’re very happy to announce that the basic setup for the new streaming room is done. It’s a bit empty and bland at the moment, much like life itself, but it’s ready for streaming. We’ll announce our next dev stream very soon. Thanks for reading, Funcom The post Weekly community letter – Optimizations and fixes appeared first on Conan Exiles - dev blog. View the full article